To access or store secrets, use the
GetSecret()
,
SetSecret()
methods on the item interface, or the
GetSecrets()
,
method on the service interface.
You must specify a session when retrieving or storing a secret. The session controls how the secret is encoded during transfer. Since this is a D-Bus API, the data in all method calls and other accesses in this API will go through multiple processes, and may be cached arbitrarilyby the OS or elsewhere.
The Secrets API has provision to encrypt secrets while in transit between the service and the client application. The encryption is not envisioned to withstand man in the middle attacks, or other active attacks. It is envisioned to minimize storage of plain text secrets in memory and prevent storage plain text storage of secrets in a swap file or other caching mechanism.
Many client applications may choose not to make use of the provisions to encrypt secrets in transit. In fact for applications unable to prevent their own memory from being paged to disk (eg: Java, C# or Python apps), transfering encrypted secrets would be an excersize of questionable value.
In order to encrypt secrets in transit, the service and the client application must agree on an algorithm, and some algorithm specific parameters (eg: a key).
When the client application opens a session
with the service, it calls the
OpenSession()
method on the service. The algorithms argument to the
OpenSession()
method specifies a set of algorithms to be used
together for key agreement and encryption. The other arguments are algorithm
specific.
If a service does not support a specific set of algorithms, a org.freedesktop.DBus.Error.NotSupported error is returned, and the client is free to try another set of algorithms. The plain algorithm is almost always supported.
An algorithm may require that the OpenSession()
method is
called multiple times in succession to be complete. Each iteration transfers
algorithm specific data back forth between the service and the client. The object path
'/' is returned from OpenSession()
when session negotiation is
incomplete.
None of the algorithms documented in this initial version of the specification
require multiple calls to OpenSession()
.
When OpenSession()
completes, it returns the session object
path along with a valid session object path.
Once an session algorithm has been negotiated, it is used for all transfer a
secrets whenever that session is specified along with the
secret
.